Sat Oct 27 19:54:29 2012 by Encarmine |
This is really a great utility. I'm trying to make a set up that deals with exploding dice. The specific is: exploding 2d6 but where every roll of a 6 counts as a 5 and adds another die to be rolled. How would I write this? The presets for exploding 2D6 is otherwise very similar to what I want: sum { sum (accumulate x:=d6 while x=6), sum (accumulate y:=d6 while y=6) } |
Mon Oct 29 12:00:01 2012 by Torben |
The easiest way to achieve this is to roll normal exploding d6s and then, before adding them up, replacing all 6s by 5s. So something like:
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Mon Oct 29 12:01:49 2012 by Torben |
Or, even easier:
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